LGBTQueering Cyberspaces
The web has been a source of both liberation and increased harassment for minority sexualities. On the positive side, the anonymity of the web has provided a safe space for people to explore alternative sexualities and connect with others dealing with the pleasures and dangers of non-mainstream sexual identities. In many cases, these connections have been literally life-saving.
On the other side, that same anonymity has been fertile ground for homophobic and heteronormative ranting, raving and harassment. And, as with gender and race/ethnicity, representations of gay/lesbian/queer folks in various digital media are often stereotypical and denigrating, and gay-baiting is rampant in game communiites.
Sources below include analyses of these issues, and links to organizations working to the make cyberspaces more user-friendly to LGBTQ communities.
Books and Articles on LGBTQ Cyberspaces
Alexander, Jonathan. ed. "Queer Webs: Representations of LGBT People and Communities on the World Wide Web." Intro to a special issue of International Journal of Sexuality and Gender Studies 7(2/3) (2002): 77-84.
Brouwer, Daniel. “Making Sense of 'God Hates Fags' and 'Thank God for 9 11': A Thematic Analysis of Milbloggers' Responses to Reverend Fred Phelps and the Westboro Baptist Church.” Western Journal of Communication 71.1 (2007): 69-90.
Burke, Susan. “In Search of Lesbian Community in an Electronic World.” CyberPsychology and Behavior, 3(4) (2000): 591-604
Campbell, John Edward. Getting It on Online: Cyberspace, Gay Male Sexuality, and Embodied Identity. Routledge, 2004.
---. “Outing PlanetOut: Surveillance, Gay Marketing and Internet Affinity Portals.” New Media & Society 7.5 (2005): 663-683.
Ferreday, Debra. "Computer Cross-dressing: Queering the Virtual Subject," in O'Riordan, ed. Queer Online, 155-74.
Friedman, Elisabeth. “Lesbians in (Cyber)Space: The Politics of the Internet in Latin American On- and Off-Line Communities.” Media, Culture & Society 29.5 (2007): 790-811.
Franco, Judith. "Langsters Online: kd lang and the Creation of Internet Fan Communities." In Su Holmes, and Sean Redmond, eds. Framing Celebrity: New Directions in Celebrity Culture. London: Routledge, 2006:269-284.
Foster, Thomas. "'Trapped by the Body'? Telepresence Technologies and Transgendered Performance in Feminist and Lesbian Rewritings of Cyberpunk Fiction." In David Bell and Barbara M. Kennedy. eds, Cybercultures Reader. NY: Routledge, 2002: 439-460.
Gosine, Andil. "Brown to Blonde at Gay.Com: Passing White in Queer Cyberspace," in O'Riordan, ed. Queer Online, 139-54.
Gray, Mary L. Out in the Country: Youth, Media, and Queer Visibility in Rural America. New York University Press, 2009.
Heinz, B. et. al. "Under the Rainbow Flag: Webbing Global Gay Identities." International Journal of Sexuality and Gender Studies 7(2/3) (2002): 107-24.
Jung, Susanne. Queering Popular Culture:Female Spectators and the Appeal of Writing Slash Fiction. Gender Forum (2004).
Laukkanen, Marjo. "Young Queers Online: The Limits and Possibilities of Non-Heterosexual Self-Representation in Online Conversations," in O'Riordan, ed. Queer Online, 81-100.
MaKellan, Mark. Computers, the Internet and New Media [for GLBTQ Community glbtq Encylopedia.
Mitra, Rahul. “Queer Blogging in Indian Digital Diasporas.” Journal of Communication Inquiry 32.4 (2008): 400-423.
Shaw, Adrienne. “Putting the Gay in Games.” Games and Culture 4.3 (2009): 228-253.
Nip, Joyce Y.M. "The Relationship between Online and Offline Communities: The Case of the Queer Sisters." Media, Culture & Society, Vol. 26, No. 3, 409-428 (2004).
O'Riordan, Kate. "Queer Theories and Cybersubjects," in O'Riordan, ed. Queer Online, 13-30.
---, and David Phillips, eds. Queer Online: Media Technology and Sexuality. Peter Lang, 2007.
Rak, J. "Digital Queer: Weblogs and Internet Identity." Biography 28(1) (2005): 166-182.
Shaw, Adrienne. "Putting the Gay in Games: Cultural Production and GLBT Content in Video Games."
Games and Culture, 4 (2009): 228-253.
Tsang, Daniel. "Notes on Queer 'n' Asian Virtual Sex." In David Bell and Barbara M. Kennedy. eds, Cybercultures Reader. NY: Routledge, 2002: 432-438.
Wakeford, Nina. "Cyberqueer." In David Bell and Barbara M. Kennedy. eds, Cybercultures Reader. NY: Routledge, 2002: 403-415.
Woodland, Randal. "Queer Spaces, Modem Boys and Pagan Statues: Gay/Lesbian Identity and the Construction of Cyberspace." In David Bell and Barbara M. Kennedy. eds, Cybercultures Reader. NY: Routledge, 2002: 416-431.
Organizations and Resource Sites Working on LGBTQ and ICTs
- Site Index
- Introducing Digital Culture Studies
- Culture & the Digital Divide
- Community Technology
- Digital Activism
- Digital Arts/ Arts Online
- Gendering Cyberspaces
- Globalizing Cyberspaces
- Dis/Abilities & Cyberspaces
- LGBTQueering Cyberspaces
- Racializing Cyberspaces
- Cybersex & Cyberporn
- Computers & the Environment
- Digital Games
- Diversity in IT Jobs
- CyberWar & Militainment
- Research Centers & Journals
- General Cyberculture Bibliography
- GLOSSARY of Terms Used in DIgital Culture Analysis
Digital Cultures
- Site Index
- Introducing Digital Culture Studies
- Culture & the Digital Divide
- Community Technology
- Digital Activism
- Digital Arts/ Arts Online
- Gendering Cyberspaces
- Globalizing Cyberspaces
- Dis/Abilities & Cyberspaces
- LGBTQueering Cyberspaces
- Racializing Cyberspaces
- Cybersex & Cyberporn
- Computers & the Environment
- Digital Games
- Diversity in IT Jobs
- CyberWar & Militainment
- Research Centers & Journals
- General Cyberculture Bibliography
- GLOSSARY of Terms Used in DIgital Culture Analysis
